Paradox Development Studio
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Stellaris: Galactic Paragons expansion will give council leaders tons more personality on May 9th
Galactic councils are getting a big boost
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Crusader Kings 3's next expansion adds tours, tournaments and grand weddings
Fittingly called Tours & Tournaments
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The sets aren't ready, and the actors have no eyes: making game trailers
We talk to people at Paradox, Creative Assembly, and studio Realtime Nordic about how it's done
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Paradox announce a blast of new DLCs, including one for Crusader Kings 3
Plus Europa Universalis 4 and Surviving The Aftermath
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Stellaris: First Contact DLC is exploring pre-FTL civilisations when it launches March 14th
Close encounters of the first kind
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Stellaris is getting a First Contact story pack, Paradox confirm after leaks
Open your eyes, look up to the skies and DLC
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Stellaris’ 3.6 Orion update warps in new galaxy shapes and a combat rebalance
Starburst or Cartwheel? I can’t decide
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Review: Victoria 3 review: chaotic grand strategy in the age of steam
Does it build a good head of lettu...I mean steam?
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Stellaris is running a combat rebalancing open beta this month ahead of its 3.6 Orion update
They have frigates now
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Stellaris is getting a VR roguelite that lets you explore the galaxy face-first
Please don’t let me be swallowed by the giant space whale
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Stellaris' free 3.5 Fornax update adds a new beginner-friendly difficulty setting today
The paid Toxoids species pack is out too
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Victoria 3's Pop system is so detailed that your country basically doesn't need you around
But it's more fun if you are
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How Stellaris has taken on new life over its six-year strategy journey
We chat to director Stephen Muray about the evolution of Paradox's 4X space epic and its sci-fi inspirations
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First Victoria 3 gameplay shows the strategy game in action as a "deep social simulation"
A hundred years is a long time in politics
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Stellaris: Overlord will bring new ways to specialise your empire on May 12th
Vassals, megastructures, origins and more