Interview
-
Bethesda weren't sure if they wanted Dishonored 3, and so we got Deathloop instead
It was supposed to be a small project!
-
How Arkane's multiversal Parisian pipedream eventually gave us Deathloop
Arkane founder Raphaël Colantonio on the game that got away
-
Why Star Wars Jedi: Survivor doesn't hit reset on Cal's combat abilities
Respawn chat to us about lightsaber colours and Cal's expanded Force powers
-
How the Gulf War, Apple's drag-select and "cheesed together" FMVs gave us Command & Conquer
"If we were trying to make it cheesy, it probably wouldn’t have worked"
-
Life By You has grand designs on The Sims' life sim throne
We chat to Paradox Tectonic's Rod Humble about going open world, getting rid of loading screens and its extensive modding tools
-
Paradox's rival to The Sims urges players to take minimum PC requirements "seriously"
At least Life By You won't require an internet connection, though
-
The sets aren't ready, and the actors have no eyes: making game trailers
We talk to people at Paradox, Creative Assembly, and studio Realtime Nordic about how it's done
-
Men Of War 2's multiplayer mode is the tank's time to shine
We've been playing some matches in three of its seven game modes
-
Dead Island 2 is looking refreshingly bloody and unpretentious
A five hour build and a chat with game director David Stenton
-
"The community continues to blow our minds": Valve talk the Steam Deck, one year on
The portable PC’s creators reflect on its first anniversary and look to its future
-
Age Of Wonders 4 is 4X fantasy with the scope and breadth of a D&D RPG
The hexciting return of Triumph's 4X tactics fantasy
-
Thousands can scheme against you in political sim King Of The Castle
The devs from Tributary tell us about their "Game Of Phones", out today
-
"The narrative had to be baked into the corridors": Marc Laidlaw on writing Half-Life
Also yeah, he does regret posting that Episode 3 story
-
The Outer Worlds: Spacer's Choice Edition brings moving foliage and 4K 60fps to space next week
The devs from Obsidian tell us "we took something really cool, and found a way to make it a bit better."
-
Why real-time idle adventure games have "radical potential"
The developers of The Longing and Time Bandit on temporal experiences in their weird, cool games
-
How Obsidian Entertainment resurrected dead fonts for Pentiment
Design director Josh Sawyer tells us no feature took as much time as the text rendering
-
Blood Bowl 3 may be the most faithful Warhammer video game ever made
For better or worse, this sequel is in thrall to its tabletop counterpart
-
Pacific Drive is shaping up to be an electric mix of roguelike and driving survival
There's a lot going on under the hood here
-
Lightyear Frontier won't have a full town like Stardew Valley, but you can befriend its NPCs
Developers Frame Break also said they're not ruling out including automation further down the line
-
Studio Ghibli's Spirited Away has been a "guiding star" for gorgeous platformer Planet Of Lana
Wishfully's cinematic platformer will "definitely get darker" as it goes on, though
-
A new expansion sees Jett become the soaring sci-fi open world it was meant to be
Given Time has made The Far Shore blossom beautifully into its final form.
-
Thief developer Randy Smith says "immersion is totally incompatible with ego"
The Looking Glass veteran talks about Garrett's past, present, and unlikely future
-
Yakuza's chief producer is surprised by Majima's unrelenting sex appeal
It's Sakamoto's favourite thing about LAD: Ishin